Cameron Bye
Cameron Bye
Digital Sculptor
Becket, United States

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Skills

Concept ArtIllustration3D ModelingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender

Productions

    • Video Game
      Mill VR
    • Year
      2019
    • Role
      Concept Artist, 3D Modeler, Texture Artist, FX Artist, Illustrator
    • Company
      Mediasquad GmbH

Experience

  • Freelance Digital Artist at Bye Designs LLC.
    February 2021 - Present

    I work as a digital sculptor and artist creating action figures, playsets, minis, and keepsakes for a number of different clients including Hallmark, Hasbro, Bossfight Studios, and more. My work focuses on sculpting with production and manufacturing in mind and takes engineering requirements into consideration to achieve the creative goals of my clients.

  • Adjunct Professor at Rhode Island School of Design
    Providence, RI, US
    September 2023 - June 2024

    I taught a series of courses/workshops on Maya, Zbrush, and Unreal 5. I also am engaged with a number of independent studies with students interested in toy sculpting and design.

  • 3D Designer at Hasbro
    Pawtucket, RI, US
    February 2020 - February 2021

    I worked as a digital sculptor on 80+ projects creating and tweaking a variety of assets from FX and anatomy to machinery and architecture. Main programs used were Zbrush and Keyshot.

  • 3D Generalist Intern at MediaSquad GmbH
    Brixlegg, Austria
    July 2018 - December 2018

    Filled a variety of roles from 3D modeler, texture artist, FX artist, and concept artist for virtual reality media projects. Projects include a VR game for the Oculus GO, a training program for a pharma company, and an AR app displaying road safety features in a variety of environments.

  • Concept Artist, 3d modeler, Texture artist at UBER - SCAD
    Savannah, United States of America
    September 2017 - November 2017

    SCAD is collaborating with Uber to assist in the research and development of concepts for a common cabin interior user experience and re-imagine the "Vertiport" and its role at the intersection of vehicles, people, architecture, and airspace across a variety of vehicle types that will ultimately inform the development of hundreds of thousands of electric VTOL aircraft on the Uber Elevate network globally.

  • Concept Artist at Gulfstream Avionics - SCAD
    Savannah, United States of America
    January 2017 - March 2017

    I was a concept artist for a collaborative project between SCAD and Gulfstream. My role was to come up with concepts for a futuristic cockpit design that was then implemented in virtual reality for user testing. I also modeled and textured aspects of the cockpit for the virtual reality presentation.

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