I work as a digital sculptor and artist creating action figures, playsets, minis, and keepsakes for a number of different clients including Hallmark, Hasbro, Bossfight Studios, and more. My work focuses on sculpting with production and manufacturing in mind and takes engineering requirements into consideration to achieve the creative goals of my clients.
I taught a series of courses/workshops on Maya, Zbrush, and Unreal 5. I also am engaged with a number of independent studies with students interested in toy sculpting and design.
I worked as a digital sculptor on 80+ projects creating and tweaking a variety of assets from FX and anatomy to machinery and architecture. Main programs used were Zbrush and Keyshot.
Filled a variety of roles from 3D modeler, texture artist, FX artist, and concept artist for virtual reality media projects. Projects include a VR game for the Oculus GO, a training program for a pharma company, and an AR app displaying road safety features in a variety of environments.
SCAD is collaborating with Uber to assist in the research and development of concepts for a common cabin interior user experience and re-imagine the "Vertiport" and its role at the intersection of vehicles, people, architecture, and airspace across a variety of vehicle types that will ultimately inform the development of hundreds of thousands of electric VTOL aircraft on the Uber Elevate network globally.
I was a concept artist for a collaborative project between SCAD and Gulfstream. My role was to come up with concepts for a futuristic cockpit design that was then implemented in virtual reality for user testing. I also modeled and textured aspects of the cockpit for the virtual reality presentation.